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Careers

Small team.
Unreasonably specific problems.

We are not hiring broadly. When we do open a role it is because something concrete is blocked, and it will be described here in plain terms.

A dark studio workspace with monitors showing generated artwork.
Remote, with deliberate overlap
How we work

Few people, long attention spans

Model work does not respond to headcount. It responds to someone staring at the same failure for three weeks. That shapes how we hire and how we schedule.

  • You own a problem end to end, not a ticket queue
  • Written thinking over standups
  • Evaluation is everyone’s job, not a QA phase
  • Remote, with deliberate overlap hours
A dark studio workspace with monitors showing generated artwork.
Open roles

Nothing open right now

That is the honest answer rather than a page of evergreen listings we are not actually hiring for. When a role opens it appears here first.

Model & evaluation

Diffusion training, sampler work, and the evaluation harness that decides whether a revision actually shipped an improvement.

Inference & platform

GPU scheduling, batch execution, and keeping cost per image falling while quality goes up.

Product & design

The surface between a sentence and a file. Fewer dials, better defaults, no parameter archaeology.

If one of those is the thing you are best at, write to hello@paintune.com with something you have made. Speculative notes get read.

Say hello anyway

We keep good notes. If the fit is right later, we will come back to you.